[{"ruleNum": 1, "rule": "On your first turn, you must pop a number 6 to move one of your pegs out of HOME and into START on the playing track. You pop only once."},
    {"ruleNum": 2, "rule": "Always move your pegs clockwise around the playing track. Count each space whether it is empty or full."},
    {"ruleNum": 3, "rule": "Pop and move all of your pegs as above. When you pop a 6, you can either move a new peg out to START, or move a peg already in the playing track. Then pop again. If you pop any other number, move one of your pegs already in the playing track."},
    {"ruleNum": 4, "rule": "If your peg lands on a space that already has an opponent's peg in it, the opponent's peg returns to its HOME and must start all over again."},
    {"ruleNum": 5, "rule": "If another player's peg is in your START space when you roll a 6 and want to move a peg out of HOME, that player's peg is sent back to HOME and you move your peg into START If your own peg is in your START space when you pop a 6, you cannot bring a new peg out."},
    {"ruleNum": 6, "rule": "The Finish Line: When a peg has moved once around the gameboard, it enters its matching color FINISH line. A peg can not go around the gameboard more than once. A peg can only enter FINISH if the exact number required to get into one of the FINISH spaces is popped. Pegs in FINISH are safe from other players pegs because no player can move into another players FINISH line. Pegs can move within a FINISH area only in the direction of the arrows and by exact count of the die."}
]
